I have a ChartPlotter to which I am adding 1 LineGraph. I am doing a real time graph of 50 data points per second. After about 5 minutes, the application crashes. Has anyone seen this behavior? If I add 2 LineGraphs,
it fails after about 2 1/2 minutes. Seems to die at around 20K-25K data points.
If the graph can't handle even that much data, I don't see how it is of much use...which makes me think I am doing something wrong for it to crash so quickly. Any help is greatly appreciated.
Here is my graphing code:
<d3:ChartPlotter Name="plotter" LegendVisibility="Hidden" NewLegendVisible="false">
plotter.Viewport.UseApproximateContentBoundsComparison = false;
//Add the LineGraph to the plotter
Data = new ObservableCollection<Point>();
Graph = plotter.AddLineGraph(Data.AsDataSource());
//Code to add a data point (called ~50/second)
Any thoughts or advice?